Cocklegriff - 250 GC Class - Monster AP - 6 Movement - 8 Bravery - 8 HP - 22 Attacks: (2AP) Razor Claws: Power 6 Special Rules: Ignore armor. (2AP) Disembowel: Po...
Dagfinn / Deng Ham
Posts made by Dagfinn / Deng Ham
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Cocklegriff (adapted from the 1st ed rules)
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Arcwolde epic fate (adapted 1st ed epic duel)
Arcwolde epic fate These rules are fan made and can be used if all players agree. The following rules are inspired by the epic duel rules from the first edition. At the start ...
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Cushington specific scenario
this was made for first edition. Should be easy to convert once we get cocklegriff Rules * Cushington special scenarios These scenarios are made for games set in Cushinton with ba...
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The Cushington brigade
Foreword by Alex Huntley "The populous town of Cushington is situated to the far west of Hobbleshire, and is most famous for the invention of the "cushion", a craze that has in recent year...
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Gash'Na, Lord of the Liches
Think uploading the fan stuff is way better than trying write it as posts. Although it'll make it a lot less accessible. But then again, this forum is about making a catalogue of fan ba...
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Weekender 2024 - escaping the Spectral vail
Epilogue To the loser: The ghosts of the keep have blocked you off and gotten the better of you. The return to the world outside was so close. You reached the gates, but the Spectral Veil...
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Weekender 2024 - escaping the Spectral vail
Scenario 3 Place an objective in the centre of the board (a dais with a book will be ideal). Divide the gaming table into a 4 by 4 grid. Players deploy in the opposing centre squares, staying 3&rd...
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Weekender 2024 - escaping the Spectral vail
Part 3 Never before have you rummaged through so many of a lady's personal belongings, with so little regard or respect. Finding the Comb was of paramount importance and now you finally have it (o...
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Weekender 2024 - escaping the Spectral vail
Scenario 2 Place 5 objective markers in a plus pattern on the board. One in the centre, two on the centreline 8" to either side of the centre and two more in the middle 6" from the centre towards ...
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Weekender 2024 - escaping the Spectral vail
Part 2 The servant is not pleased to share his information, but gives it reluctantly. He is incapable of lying or withholding information, a curse set upon him by his masters. The further you mana...
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Weekender 2024 - escaping the Spectral vail
Scenario 1 The Warbands deploy in the middle of opposite table edges. In the centre there is a servant character, a Werewolf in Thrall form. Both player's objective is to "control" and bring this ...
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Weekender 2024 - escaping the Spectral vail
Part 1 After weeks of travel you arrive at Smithies Bay on the Vauhaeminan coast, the high mountains surrounding it creating an eerie calm within. The town of Hauxly lies by the water with piers j...
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Weekender 2024 - escaping the Spectral vail
Arcworld Weekender 2024 narrative campaign. Narrative Campaign: Escaping the Spectral Veil This campaign is designed for 4or more players. There should be be one person, a GM. In charge of orga...